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Meu feedback pós rework

Bem, após jogar Nightingale em seu lançamento e após o rework da versão 0.5. Eu decidi vir fazer um feedback, primeiramente vou fazer as pontuações e explicações dos pontos positivos, negativos e melhorias que podem ser adicionadas do meu ponto de...
about 2 months ago in Feedback 0 Open

Missing icon

The item "Mineral (Salt)" is still using the N seal as its icon instead of a custom icon.
about 2 months ago in Bugs 0 Open

Augment effects not properly stacking

I noticed that when providing a crafting bench with three tiers of the same augment topics, in my case an excellent saw table with a simple carving, refined carving, and excellent carving augments, the lumber produced was less than it should have ...
2 months ago in Bugs 0 Open

Excellent Military Augment producing more than listed

The Excellent Military Augment produces far more than the 1.6x tooltip states. Like roughly 3x the amount of you would make without an augment.
2 months ago in Bugs 0 Open

Coating can be used as "Textile" material

Coating, normally applied to Paper for Realm Cards, can be used as a Textile at the Sewing station.
2 months ago in Bugs 0 Open

Fabled Taweret's Hippo T2 & T3 Mats Same Attributes

Greetings Devpeoples, This post is to alert you to the fact that the fabled materials of the Taweret's Hippo for Tier 2 and Tier 3 have the exact same attribute bonuses, contrary to expected normal progression rates. Tier 2 : +30 Max HP / +10 Max ...
2 months ago in Bugs 0 Open

Aromatic and Marinade don't pull from storage

I have the ingredients in a storage chest, and can see them available when I go to use them in other places (oil in cooking recipes, flowers and such when making seeds/etc.). If I put the oil and spice/flowers into my inventory it lists them but o...
2 months ago in Bugs 1 Open

No Stats on Mystic Blunderbuss at workbench

Hi, just unlocked a few T3 tools and I have found that the Myystic Blunderbuss isn't showing the base stats. It does show up after adding one of the materials though. Have closed and reopened game and base stats still not showing.
2 months ago in Bugs 0 Open

The ability to have a pull feature.

I would like to there be a feature to pull resources from a vicinity around storage units, seeing as we all have to store items somewhere and most of us organize while others don't, it would probably help a lot if we can open our inventory have a ...
2 months ago in Feedback 1 Open

Add "Show Tracked Recipes" Filter to Crafting UIs

See subject. Many times when I am crafting gear, I track the recipes so I can keep track of what I need. When it comes time to actually producing the items, I would very much like to be able to filter out everything except for what I actually inte...
2 months ago in Feedback 0 Open