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Crafting

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Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
13 days ago in Feedback 1 Open

Item compare and Augment selection.

I don't know if this was mentioned yet, but comparing something you are going to craft with an item you already have equipped would be amazing. Also, with so many augments that do the same thing, there should be a way to select what augments you w...
18 days ago in Feedback 0 Open

Hold Shift to compare or show more info?

I cannot easily compare recipes - it opens a new window altogether. I'd like to be able to see the basic differences between Coffee, Roasted Berries, Roasted Meat (for example - this would also apply to all crafting, including weapons and armor). ...
22 days ago in Feedback 0 Open

Items made with pursuit say they add 8% when they only add 6%

Pursuit ore adds 6% ranged and crit damage, when you make buttons or other items with them, they say they add 8%, when they only add the original 6%
19 days ago in Bugs 2 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
15 days ago in Feedback 0 Open

Augment Building UI Requests

Hello! I'm overall having a lot of fun. This was definitely worth 18 bucks! Just my two cents after starting to hit Tier 2 and having to redo my base. When placing augments it should display their viable range as a sphere (So you can, for example,...
10 days ago in Feedback 1 Open

Materials should matter for Ammunition

The type of material used for ammunition should give the ammo stats or some sort of effect instead of just being generic ammo. The elemental ammo types have recipes that are more effort than they are worth.
10 days ago in Feedback 1 Open

Animals spawning in Building

Animals keep spawning in my basement and destroying everything.
19 days ago in Bugs 2 Open

Yield bonus is misleading

A yield bonus of x1.2 does not actually alter the YIELD, it alters the NUMBER OF CRAFTS, rounded down. For example, if a single craft normally Yields 3 units and you queue 2 crafts, the Yield is 3 x2 or 6. If you had a yield bonus of x1.2, the fin...
20 days ago in Feedback 1 Open

We need better and more powerful quick stack

I have ~25h in the game so far and I'm already kinda exhausted by all the manual inventory management I have to do. It feels I spend more time clearing my inventory and sorting chests than I do actually playing the game, and I'm not even doing tha...
15 days ago in Feedback 1 Open