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Add More to Offerings

Hello! One thing I would like to see is more support for offerings. Right now, these are what I consider some of the issues (some of which are bugs already reported on this forum): Offerings aren't returning the correct tier for the Realm that the...
11 months ago in Feedback 1 Open

Harvester's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Harvester's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
11 months ago in Feedback 0 Open

Please let us see what a material actually looks like in the crafting menu

I'd just like to be able to see the materials before committing it to something I'm crafting. I made an outfit just based on the stats recently and ended up looking like a grape with some sort of viral infection. I love stats but don't like lookin...
8 months ago in Feedback 0 Open

fallas en el juego

Hola muy buenas. He encontrado algunos fallos en el juego. 1- Es extraño que un recluta puede pasar a ser residente y trabajar en una estacion. Pero ya no se puede interactuar con el y volver a usarlo como recluta. Los residentes solo trabajan en ...
about 2 months ago in Feedback 0 Open

Estate Structures Work Station (wood, mining, etc) Augmentations

Either add augmentations for Estate workstations (NPC manned) or remove the hint that you can place an augment for the workstations.
4 months ago in Feedback 0 Open

Cavern Realm Suggestion - Repost RR Update

Greetings Devpeoples, This post is to supply a potential new Realm to travel through, a subterranean one called Caverns. To me, the lure of what lies beneath the earth in such a wonderful fantastical setting as Nightingale is immense. With the abi...
11 months ago in Feedback 1 Open

Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
11 months ago in Feedback 2 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
10 months ago in Feedback 1 Open

With POIs rapidly appearing, valuable resources in clusters, and Legendary creatures Marked on Map, There is limited value to exploring new realms

I find this to be somewhat true even with the story realms. I don't feel like I have to explore much at all to find valuable resources because the fibers and wood I need from a certain biome are found in easy-to locate clusters. I wish I had to wo...
10 months ago in Feedback 2 Open

Boss materials for endgame

The bosses at the end of the Storied Realms have interesting and unique characteristics on the material rewards, but as they are only Tier 3 their value quickly falls by the wayside after reaching the Watch. I think if they dropped higher tier equ...
11 months ago in Feedback 0 Open