Something I noticed with building in this game is just how huge the tile sets are. I didn't really realize it until I was trying to build a roof, specifically with the Tudor Peaked Roof. Why do we have that if we don't Gable Ends that fit it? I th...
QoL Improvements, Stacking, Splitting, Sorting and Labeling
Some minor QoL improvements that would be great to have in all game modes. It would be really helpful if it were possible to choose whether stacks combine in a container. Sometimes, like when putting together the materials for a new realm explorat...
Package up a set of mats (or an existing built object) into one bundle
I would like to be able to package up a set of required materials (say 2 lumber, 2 stone blocks, a wire, and a lotus) into one package, or even better, a prebuilt teleport/respawn point (whatever it is called in game). That would prevent us from a...
As the title suggests, I would like to see more options to apply the 'well lit' and 'warmth' traits to crafting stations as currently there are only the cooking fires, smelters, or boilers that can provide these positive affects. This isn't game b...
I've been playing a lot of Once Human lately, and I really liked the idea of using the ` key to separate the camera from the character while building. This game needs this feature so badly! It's easy to mess up structural stuff early when you can'...
the starter realm "abeyance forest" area, we start in, looks great and all, but there just isnt enough flat space, if there is, it's not big enough, so how about more flat areas to build on, that'd be great, thanks
The worker stations are not building, instead they are showing that I need more lumber, but the lumber is not adding to the station to finish the build.
Currently, the Shack tileset is listed among the more expensive and highly elaborate tilesets in T3. It honestly belongs in T2 as it uses lower quality materials (such as unrefined Fibre). It fits better in T2 not just materially but also thematic...