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In game Material Tracker

An in game detailed Compendium in a similar UI design to the progression window that is used to track the materials found in the realms said UI would display materials by type and show the materials and their stats and tier materials not obtained ...
15 days ago in Feedback 0 Open

Please segregate Minor and Major cards in the Card inventory tab

Hit Tab, go to the Cards tab in Inventory You are either looking for a Major Card to use in a PortalOR a Minor Card to put in a Realmic Transmute ...but they are all jumbled together making you mouse hover through. Two solutions: - Sort them so Ma...
about 2 months ago in Feedback 1 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
about 2 months ago in Feedback 0 Open

Please add option to not auto-add to consumable radial

I love the new radial! It's just annoying when things like seeds and raw materials auto-add to it and then I can't find them when I'm planting or managing my main inventory. It would be nice to have the option to manage it myself without having th...
about 2 months ago in Feedback 1 Open

Survivor should use lowest tier items first

In current game, my faithful survivor never fails to prioritize fueling the fire with Gilded Lumber before falling back to more mundane Wood Bundles he also happens to have in his pockets, no matter how many times I yell at him about not burning g...
about 1 month ago in Feedback 2 Open

number pad split stack

I would like to be able to type in the amount of an item that is going into an inventory. If I have a stack of wood I would like to be able to type 5 to deposit 5 wood. Not really have to deal with the slider.
8 days ago in Feedback 0 Open

Simplify Opening and Closing Containers with the Same Key

Hello, I have a suggestion to improve the user experience in the game Nightingale. Would it be possible to allow players to close a container using the same key that opens it (the E key)? This would eliminate the need to press Escape or use the mo...
about 2 months ago in Feedback 2 Open

Consumables not consumable

In the middle of a game, Q stopped working to consume food or potions. Holding Q still opens the radial menu, but releasing the mouse or clicking on a consumable does not consume it. When I right click on food or potions in the inventory, the "Con...
3 days ago in Bugs 0 Open

Inventory weight limit kills ALL THE FUN in this game!

Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
5 days ago in Feedback 0 Open

Wall signs that you can rename.

This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
about 1 month ago in Feedback 4 Open