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Combat

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Magic Separated from Tools

I get the idea of binding magic to weapons, but it really makes playing a magickian feel bad. I'd much prefer magic being something that you work towards. Tools could still have their own unique 'enchantments' that cause an affect specific for tha...
8 months ago in Feedback 4 Open

Oberon's Bounty Stops Working on Knives After Casting Other Spells

I've been farming fabled carnute hide for my magic build but it seems that using other spells (even with other weapons) before swapping to a knife and using Oberon's Bounty breaks it and causes it to no longer harvest a carcass in one go as it sho...
8 months ago in Bugs 1 Open

Map names are all the same

When you open your map all co-op team members names are the same.
8 months ago in Bugs 0 Open

I dislike the spell system

I think a toggle between tools and using spells/enchantments would have worked better than what we have now. Basically use a toggle key and it changes the hotkeys to your spells or back to tools. This would divorce tools from spells and I think th...
8 months ago in Feedback 0 Open

Magickians Cane

As a highly skilled magickian, I feel so downright primitive and lowly casting magic from my pickaxe. Its just not proper. I request a cane, made from the fanciest materials. Mmm yes. I would like its specific skill to be a radial wheel to store s...
8 months ago in Feedback 0 Open

Blood Moon & Maleficiate Minor Realm Cards Have Mismatched Texts & Effects

Greetings Devpeoples, The Minor Realm Cards Blood Moon and Maleficiate have had an issue pre-dated v0.5 where the cards texts and actual effects were effectively mismatched. It appears that this remains the case, which is causing some confusion wi...
8 months ago in Bugs 0 Open

ADS broken in 3rd person

When in 3rd person and aiming down sites the aim seem way off. It looks as if the aim cone is the same as when you are sprinting.
8 months ago in Bugs 0 Open

Improve Shockwave Spell

I think the shockwave spell should send enemies flying on impact - i was fully expecting this to be the case and was disappointed when it didn't happen. It would be best if how far the enemies were knocked back was related to their size, so bound ...
3 months ago in Feedback 0 Open

Charm of the Kusarigama does not 'proc' consistently

I made the (newly implemented) charm of the kusarigama to try out for some fun. At first, it seemed like the charm was not working at all as there was no change in damage, and while other charms had status buffs appearing, this one didn't seem to....
8 months ago in Bugs 1 Open

Blastminer trap does no damage

Regardless of power level, Blastminer's Trap deals no damage and has no other noticeable effects. Also, the trap's trigger radius is too small to be really useful even for the damage it did previously, and since it doesn't persist when other encha...
3 months ago in Bugs 0 Open