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Arena Realm Suggestion - Community Theorycraft Project - Repost RR Update

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
4 months ago in Feedback 1 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
4 months ago in Feedback 0 Open

Still only one warrior melee weapon?

Hello, we have 30 (?) range weapons. 10 (?) Weapons that I would call, "close range" or "quick melee weapons", for example a knife. I would add some "Tool weapons" like a pickaxe in this category too. We can add for example fireballs to any weapon...
2 months ago in Feedback 0 Open

Bolt-action rifle scope bug (ornate)

When im trying to use scope with RMB my rifle goes crazy. it disapperars and then i see it above my head for a second. cant use scope for like 2 seconds. i used a Ornate Bolt-Action Rifle for this bug to appear, any other rifles looks fine. i dont...
2 months ago in Bugs 4 Duplicate

Casting animation removes bonus stats from off hand while casting with a one handed weapon,

i made an umbrella for my off hand with increased magic power, i use a sickle for my main hand, when i enter the casting animation i lose all stats from my umbrella. once the animation is over i get the stats back, but the animation takes long eno...
4 months ago in Bugs 0 Open

Switching between spells doesn´t work half the time

For example on my axepick I have oberon´s bounty, recovery and illumination. Usually I use axepick for healing during combat but not for melee. So I chop some wood with oberon on and combat starts and I try to switch to Recovery. Instead of select...
4 months ago in Bugs 1 Open

Sluggish combat animation

Combat animation is sluggish to say the least. Too little frames in animation to actually make the combat feel smooth. For example when you are fighting a bear their movement is laggy: they maw you and lower their head (I have bow ready to make a ...
4 months ago in Feedback 0 Open

Having a fair bit of difficulty in melee/ranged combat in Welkin's Reach

I'm playing on Champion difficulty. On this difficulty, no matter my gear upgrades, most enemies can kill me in ~2-3 hits and it takes me 10-15 hits to take them down. In Sylvan's Cradle, I found I ditched blocking in favour of kiting + bow + head...
4 months ago in Feedback 3 Open

Sheliak's Yoke fight

Another really grindy and thus supremely unfun boss fight. Running around, hoping for a small chance at an even smaller damage window does not make for a good or engaging fight. For a second I figured the pillars were relevant in some way. Turns o...
4 months ago in Feedback 0 Open

Charm of the Kusarigama does not 'proc' consistently

I made the (newly implemented) charm of the kusarigama to try out for some fun. At first, it seemed like the charm was not working at all as there was no change in damage, and while other charms had status buffs appearing, this one didn't seem to....
4 months ago in Bugs 1 Open