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Mark inventory as crucial

There is a lot of stuff one can and usually will pick up. This tends to make it sometimes hard to keep track of (mission critical) inventory. So I would like to suggest the option to flag parts of the inventory as 'crucial'. You could give it a co...
6 days ago in Feedback 0 Open

Farming Azazel on different realm difficulty should give different amounts of materials

Whether you farm Azazel on lowest difficulty or Normal difficulty, the final reward is the same number of Tier 3 materials.If lower difficulty tier results in less Essence rewards at POIs, maybe boss-farming rewards should also be adjusted, e.g, 4...
7 days ago in Feedback 0 Open

Umbrella obstructs field of view

No description provided
7 days ago in Feedback 0 Open

Improving Crafting UI for Better Accessibility and Filtering

I would love to see some improvements to the current crafting UI. When we click on a recipe, it takes up the entire screen, which can be quite frustrating. For those who struggle with reading, you could add an option to increase the font size. ...
7 days ago in Feedback 0 Open

Better gardening Ideas

Currently, gardening in the game is quite tedious and a bit time-consuming. I like having a gardening spot near my base to optimize my storage and food preparation, but each planter only accepts one seed. I don’t quite understand the difference wi...
7 days ago in Feedback 1 Open

Add Ladders & Half Width Stairs

Please consider adding ladders and halfwidth as furniture items. I suggest adding both as furniture items as opposed to building tile sets for greater flexibility, but either could work. Walls can have ladders or smaller stair cases snapping to th...
8 days ago in Feedback 0 Open

I would like a way to keep specific amounts of resources in my inventory when I transfer equivalent to storage

I like to travel with resources to craft various magical buildings for fast travel, storage etc but I'm constantly having to fish the resources out of my stock after unloading. Or I have to remember to craft them, then deconstruct them before I le...
9 days ago in Feedback 0 Open

Refined Items Expanded - Community Theorycraft Project - RR Repost

Refined Items Expanded Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of thi...
9 days ago in Feedback 0 Open

Minor Cards in Public Realm

Being unable to play any minor cards in realms that are public discourages the use of public realms more than they already are. Please revert this change and allow minor cards to be used in these realms.
9 days ago in Feedback 2 Open

Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
12 days ago in Feedback 2 Open