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Gear level changes

Gear Score This system itself is perfectly fine, but can be confusing in one way in particular - Gear level requirements can be annoying sometimes, many players (like myself) are easily confused when finding ore, or wood that they don't have the g...
13 days ago in Feedback 1 Open

Individual Loot for everyone.

Please implement Individual loot drops. When playing with a group of friends we have one friend in the group that just Vacuums up everything and even when we all ask Please don't be a vacuum and loot goblin. we don't want to exclude friends. but w...
14 days ago in Feedback 0 Open

Please allow equipped weapon to show on character in 3rd person when sheathed.

Please allow our equipped weapon to show on our character in 3rd person view when sheathed.
17 days ago in Feedback 0 Open

Package up a set of mats (or an existing built object) into one bundle

I would like to be able to package up a set of required materials (say 2 lumber, 2 stone blocks, a wire, and a lotus) into one package, or even better, a prebuilt teleport/respawn point (whatever it is called in game). That would prevent us from a...
14 days ago in Feedback 0 Open

When crafting items at a bench with increased yield trait, the quantity being crafted should show the bonus amount instead of the base amount

No description provided
14 days ago in Feedback 0 Open

Swords

Nightingale needs swords. It seems like a major missed opportunity that this game does not have swords as a melee weapon. Swords are a major weapon in the fantasy genre, and were a massive status symbol in most civilizations on earth. A game with ...
14 days ago in Feedback 0 Open

Lumen makes the game too dark/muddy in indoors areas

Lumen set to Quality or Ultra makes indoor areas extremely dark, with long adaptation times fand extreme contrasts that make it fairly unpleasant to play in a lot of areas (like vaults or bastilles with closed rooftops). See attached screenshot of...
14 days ago in Feedback 1 Open

Companions Ai while collecting

The companion AI seems a bit off when you have piles of resources apart from each other, the companion will pick up 1 from 1 pile, then walk over to the other pile, and pick 1 up, moving back and forth between the piles. Occasionally they will pic...
14 days ago in Feedback 1 Open

Need More Options for Well Lit and Warmth traits

As the title suggests, I would like to see more options to apply the 'well lit' and 'warmth' traits to crafting stations as currently there are only the cooking fires, smelters, or boilers that can provide these positive affects. This isn't game b...
15 days ago in Feedback 0 Open

Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
10 days ago in Feedback 0 Open