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Crafting time too long

Crafting time for some items, animal oil for example, tales far too long. Puting a few hundred meat in an excellent Tanner's workbench with the only augmentations it has, plus a warm building and well lit will result in real time hours to process....
about 1 hour ago in Feedback 0 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
about 2 hours ago in Feedback 0 Open

Storied realm initial quest

There has been some confusion as to what to do in the storied quest line because of a lack of clarity in the quest objectives. When entering each storied realm after Abeyance the active quest is to explore and enter the site of power, but entering...
about 2 hours ago in Feedback 0 Open

"Cold" temperature obsolete

Night time in forests and swamps no longer has the cold environment modifier, so cards and other things that modify cold damage need to be updated.
about 4 hours ago in Feedback 0 Open

Freecam/Ghost mode option for building

I would like to suggest a freecam/ghost mode for building. I love the new building mechanics, but given how big each asset is, it seems kinda daunting to have to walk around and align each piece, especially when planning to build large estates. I ...
about 5 hours ago in Feedback 0 Open

"The Empyrean Network: The Gauntlet" and "Hollowed Moor" issue

"The Empyrean Network: The Gauntlet" and "The Hollowed Moor" don't complete unless travel is from the Crossways Empyrean portals. That tracks given the name of the quest being about the old network, but the objective should be "Travel to <the G...
about 7 hours ago in Feedback 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
about 8 hours ago in Feedback 0 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
about 8 hours ago in Feedback 0 Open

Return Stats to Main Crafting Window when Creating Tools/Clothing

Hello! I would love it if we could return to the previous iteration of the crafting UI where the stat adjustments were shown in the same window as the recipe selection. I didn't understand why we needed a new UI window just for "I want to make thi...
about 8 hours ago in Feedback 0 Open

Archways and sconce snap point removal?

First note - I'm making this post on behalf of a discord member, who noticed the new snap points. Secondly - Thank you guys so much for adding extra snap points for sconces, that was such a wonderful thing. Thirdly - The ability to place sconces o...
about 13 hours ago in Feedback 0 Open