Inventory screen and trading with recruits need to show both current/max weight and inventory slot counts
In the inventory screen there's nothing showing me how many of my 75 backpack slots are full. It just shows me the current weight and limit. To see how many slot I have left I have to trade with my recruit. But, there i don't see my total weight. ...
Hi, love the game and have been looking forward to it since it was announced and I'm excited to dive back in with the Realms Rebuilt update, but I wanted to ask just due to a small personal gripe, is there a world where we can get more natural hai...
Via using the climbing pick on the outside pillar i was able to jump over the barrier preventing you from entering, everything behaved as normal and i killed the jabberwock, however upon getting to the mission where you have to enter the ebeyance ...
Is it a bug or a feature? My bed + furniture gives comfy 6. But my health doesn't replenish. Doesn't matter how long I rest.
And why can't I see what my buffs/debuffs are? I see symbols, but can't see in menus what they do. (On Steam deck, no mo...
Completed Bastille of Intellect still produces sound on teleport
I built my base over a completed Bastille of Intellect. Whenever I teleport to it, via login, travel to respite, or Lodestar, it gives off a single tone. Not annoying but probably a bug
Furniture (including augment) pie menu (Move, Destroy)
Will it be possible to add in the furniture pie menu a [Move] to move the furniture to another place (with maybe a green/red ghost of the moved piece of furniture during placement), and to add this feature to augments too, so you don't have to des...
Bug with crafting rugged shortbow with gilded lumber
Using the tier 2 crafting table. I am trying to craft a rugged shortbow with gilded lumber. It will not let me use it. If I try to craft a longbow it will let me use the gilded lumber. Gilded lumber is currently the earliest source for adding rang...
I built a base in the desert. It's very open/bright everywhere. The benches report lit if sunlight directly hits them. But every other non-fire light source is not recognized, regardless of how close.