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Magick Ammunition underpowered

Magick ammo damage/time is too low. Even with a full magic build the damage is insignificant largely. Magick ammo seems to be primarily useful only for overcoming resistances regardless of whether the player uses a full magick or full range build,...
9 days ago in Feedback 2 Open

Companion is not working

Companion not doing any work, even if I set him/her to work - it is just following me picking up stuff. Same even if I put in following mode. Before the companion walked around chopping down trees or mining stones. It is on starting realm
24 days ago in Bugs 5 Fix Live

Survival needs more impact

Right now the survival aspect of the game feels more like a gimmick rather than being a core aspect of the game. Eating, sleeping, and drinking is without an animation. There isn't a thirst meter..it seems like a last minute addition to the game. ...
19 days ago in Feedback 1 Open

Greenhouse Minor Card Effects Not Showing Correctly

Greetings Devpeoples, This post is to alert you to a bug occurring when crafting items using the Greenhouse Minor Realm Card. When you attempt to craft an item whilst this card is active, it appears that the bonuses will -only- show they've been a...
11 days ago in Bugs 1 Open

Inverse gable walls

It would be really cool if you would add inverse gable walls, for sections like this, allowing builders more creativity with roofs.
11 days ago in Feedback 0 Open

Settler Minor Realm Cards Don't Function With Augments

Greetings Devpeoples, This post is to alert you to a problem occurring with the Settler Minor Realm Cards, and the way they interacts with crafting stations and Augments which increase yields. My expectation from the nature of the bonuses would be...
12 days ago in Bugs 0 Open

Azazel fight

Azazel fight is underwhelmingly Grindy. the Healing paired with high health and the trees being immune unless the heal phase starts is rough. i suggest either capping how much Azazel can heal per phase or allow a player to focus on the trees any t...
22 days ago in Feedback 4 Open

Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
22 days ago in Feedback 3 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
23 days ago in Feedback 1 Open

Clothing capped at 8 agument bonuses

I'm not sure if this is known by the developers or not, but there appears to be a cap on the number of infusions that can be applied to a piece of gear via augments. Specifically: I noticed this when I crafted some boots using an Excellent sewing ...
15 days ago in Bugs 6 Open