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Jana has way too many HP

This was really, really annoying. By the steam achievements I'm one of very few to make it to the watch. I would bet it's even fewer of us who have bested Jana. Jana has an unreasonable number of hit points. At least two orders of magnitude too...
9 days ago in Feedback 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
9 days ago in Feedback 0 Open

Stealth animation bug

Sometimes when stealthing in first person the animation seems to get stuck. Pressing crouch again will result in a very minor shift compared to the unbugged version. It seems to stay in crouch mode in terms of camera height but doesn't go back to ...
9 days ago in Bugs 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
9 days ago in Feedback 0 Open

Quete principale berceau de sylve

En arrivent au berceau de sylve j ai été directement au site de pouvoir et je suis passer par la fenètre avec le grappin pour rentrer et j ai ete tuer le boss se qui ma débloquer le deuxieme monde mes le problème quand j ai voulu avancer dans la q...
9 days ago in Bugs 1 Open

Glass windows for all build styles as an upgrade.

There is something that I feel like this game needs for those who wanna build high quality homes/whatevers, Combining build styles like Desert and Tudor would work surprisingly well if the windows of the desert set were made of glass instead of ne...
9 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
9 days ago in Feedback 0 Open

Improve augment selection screen

Finding augments is a nightmare. Consider making augment type lists clickable so it displays only those augments. And/or maybe sorting them first by type (Cooking...) and then tier (Simple, Excellent...).
9 days ago in Feedback 1 Open

Comparing Item Stats

I would suggest adding the ability to compare items with each other. There are so many items of the same "base" or "type" but with different stats due to the different materials used to craft these things. We already have the ability to left click...
9 days ago in Feedback 0 Open

Put all items in the progression menu

I love the new progression tab because of the easy overview it gives me. For instance the ability to look at clothing or tools, compare base stats and so on. One of my favourite new features. I was confused and disappointed to see that the T4 stuf...
9 days ago in Feedback 0 Open