I LOVE the new grappling hook functionality with the climbing picks, but I wish there was some kind of visual indicator for when you're pointed at a valid target. I haven't quite figured out the range and angles that are guaranteed to work with it...
Currently fish provides bonuses to Ranged Damage and Fishing Rating. And they are incompatible. Ranged weapons can't benefit from Fishing Rating, meanwhile, fishing relies on Melee combat.Suggestion: replace the Ranged bonus with the Melee bonus. ...
More companions and enhance their Interactions for a better overal basebuilding experience
It would add to the gameplay experience to have multiple NPCs at your base performing various tasks and (maybe) interacting with furniture? This would add life and purpose to building, making your creations feel less lonely and more meaningful. Ha...
The entire point of a spiral staircase is to tower vertically with as little horizontal footprint as necessary. This is undermined by the current spiral staircase, which cannot stack vertically.
Greetings Devpeoples, This post is to request that you find some way, some method, to have Tim Curry do the voice acting for Victor Frankenstein. That is all. Kind Regards, Kahz
This is just an idea. But a buildable wall sign that takes the place of a sconce that costs like one build point but can be renamed like a storage chest to help you remember what is in a room of your house or what that crafting bench is used for. ...
Hey folks, first I want to say thank you to the whole team for an amazing game!
I was hoping you could increase the threat generated by AI companions so that enemies attention is divided between the player and their AI Companion. You could also c...
The escape key should first close the currently focused work bench recipe popup
This: I want to exit the currently selected recipe but stay on the bench, press escape, and am left outside the work bench. It seems more intuitive to first close the recipe popup, and on second press close the work bench altogether
I've noticed that any of the structures in the game under the "lighting" tab. Do not give the "well lit" augment to anything. What's the point of building any of them outside of just ambiance?