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Status Open
Created by Guest
Created on May 28, 2024

Suggestion: Mining Charges

Now that we can explicitly craft explosives to take out our enemies, would it be feasible to have a craftable explosive which we can use for harvesting?

It would be a tradeoff from doing it by hand, especially with the increased yield from Oberon's Bounty, but sometimes farming stone is especially tedious since the best possible yield for Sandstone is six. The ability to drop a satchel of explosives and let them break the nodes rather than individually mining is both thematically appropriate to the time period, to the observed dynamics of factions like the NTTC with the faewilds, and furthers some of the implied narrative of humanity being out to take and use without regard.

For balance, it could carry a risk of provoking attack from wildlife or some kind of fae/Bound incursion in response to being especially disruptive, much like the drill devices in Defend POIs.

Category Tags Crafting, Resources, Inventory, Farming
Mode Both Online & Offline
Sentiment Feature Request
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1 MERGED

If Traps are added, please add: TNT explosives

Merged
Hi, I will try to keep this brief. If Traps are added, I want to suggest TNT be added as well, the purposes are for including the choice to add an additional choice to mining. * Idea is to add Explosives as a way to mine ores, such as one...
about 1 month ago in Nightingale Feedback 1 Open