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Status Open
Created by Guest
Created on Jun 19, 2024

More focus on player style weapons and clothes

In my opinion crafting should be more individual and not material based.

E.g. a maul.

The base value of a maul is 100, I use 4 materials with 25, this make 200 in sum.

But maul value 160 and 4 materials with 10 give 200 too. I would favor the last one. A litte bit overdo, but I wait for the day when I see a player in the vaults, who kill the bounds with watering can.

Clothes

It make no difference if I choose druidic or hermetic clothes. In my opinion it would be better if the druidic would have a greater melee base value and material only adjust this base value a little bit. At the moment only the material defines the purpose.

Category Tags Crafting, Combat, Tools/Gear
Mode Both Online & Offline
Sentiment Feature Request
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