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Status Open
Created by Guest
Created on May 27, 2024

Charm Revamp - Community Theorycraft Project

Greetings Devpeoples,

This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together, and discussion existing and potential new additions to the different elements of this wonderful game. Things we'd like to see, we'd like to change, and ways to go about doing so.

This particular post is in regards to Charms. It deals with balancing the existing charms more, altering some to only apply to more limited things, such as melee -or- ranged, or even a specific type of damage. It also takes some existing very underused charms, and tries to present a more useful design.
It also submits a portion of new charms for consideration.
Some of the elements here was to create charms for different types of weapons, Melee, Ranged, for the different damage types (slashing, piercing, etc), and to provide other options. During this process we tested every charm meticulously, to learn how all the charms interact with each other, and their existing values. Rather than to change the individual values, one of the balancing aspects was to diversify the charms themselves, so that not all weapons can benefit from all the same highly powerful charms.

As always, thank you for your time and consideration, and for the continued efforts and development of this wonderful game.

Current Charms:

Charm of Destruction

Old - Regain hp/stamina on destroying a structure.

New - Grenades and other explosions you cause have an increased area of effect.

Charm of Ferocity

Old - This Charm increases the wearer’s base damage, but makes critical hits impossible.

New - This Charm increases the wearer’s bludgeoning damage with melee attacks, but makes critical hits impossible.

Notes: As part of this, we would request that Mauls be given the ability to score critical hits by default, so that using this charm is a choice of style.


Charm of Flanking

Old - This Charm increases the wearer’s damage when they strike an enemy from behind.

New - This Charm increases the wearer’s melee damage when they strike an enemy from behind.

Charm of the Leader

Old - This Charm grants increased damage and health to the wearer's survivors.

New - This Charm allows the wearer to recruit 1 additional survivor.


Note: When the player attempts to remove the item with this charm, or to replace this charm with another, a tool tip should pop up saying: “Removing this charm will result in the granted survivor being dismissed, are you sure?”
This should only pop up if the player actually has the additional survivor recruited.

Charm of Patience

Old - This Charm increases the wearer’s damage whenever they remain uninjured and avoid damaging the enemy for at least 5 seconds.

New - This Charm increases the wearer’s ranged damage whenever they remain uninjured and avoid damaging the enemy for at least 5 seconds.

Charm of Momentum

Old - This Charm increases the wearer’s damage based on their momentum toward their target.

New - This Charm increases the wearer’s piercing damage based on their momentum toward their target.

Charm of Rage

Rename to Charm of Desperation, effects remain the same.

Charm of Resurrection

Old - This Charm will absorb the impact of a single fatal blow, keeping the wearer alive, but destroying their held item in the process.

New - This Charm will restore your health (25%, 50%, or full) when you are revived by a companion or ally.

Charm of the Sniper

Old - This Charm prevents the wearer’s ranged damage from decreasing with distance to their target.

New - This charm prevents the wearer’s ranged damage with rifles from decreasing with distance to their target.

New Charms:

Charm of Fellowship – New

This Charm grants the members of the wearers party that are in the same realm as the wearer a slight damage increase. This Charm also applies to all Realmwalkers within the same vault, even if they do not share a party.

+5% Damage

Notes: This damage stacks, but only from separate players. So 2x players with this charm, all players would receive +10% damage. Since 6 players per realm, this would max out at +30% damage for all players, promoting party play.

Charm of the Blade Dancer – New

This Charm grants the wearer increased movement speed and melee damage for each attack that misses them within a short period.

+5% Melee Damage & Movement Speed per missed attack, max 25% each, resets after a short time or when hit.


Charm of the Challenger – New

This Charm empowers the wearer whilst undertaking nearby Realm Challenges (such as Bastilles), and increases the rewards for their successful completion. Does not work in Vaults.

Effect is a radius centered on the primary essence reward location (Prism for Agility, locked ornate barrier for defends, etc).

Effect can be either:
Complex:

Aid: Weight Limit increased.

Bastille of Agility: Feather Fall (slow fall / zero fall damage).

Bastille of Insight: All Glyphs periodically pulse with light.

Bastille of Intellect: Failure does not reset progress.

Bastille of Might: +25% damage.

Defend: +25% damage.

Infestation: +25% damage.
Essence gain from completing +50%.

Simple:

All Challenges: +25% Damage.
Essence gain from completing +50%.

Charm of the Gunfighter - New

This Charm increases your speed at reloading pistols.

+25% reload speed

Charm of the Hunter - New

This Charm increases your Heart Shot damage when using a shotgun.

+25% damage to heartshots.

Charm of Rage – New

This Charm allows the wearers melee attacks with a slashing weapon to cleave through creatures hit, potentially striking more than one target.


Contributors:

Iceheart, Kahz, Kaxorian, Manetherin, Phylon, Shrike

Category Tags Crafting
Mode Both Online & Offline
Sentiment Feature Request
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