I just noticed Inspecting my upgraded gear, that for example, Damage, Health, Stamina, Resistances, etc. all have a "Quality" multiplier of 1.1 on green, 1.2 on blue, and 1.3 on purple gear.
However neither Movement Speed nor Critical have this multiplier (remains at 1 for all quality levels).
Since I'm just about at the Speed cap anyway, I'm thinking that might be intentional - but I'm less sure about the Critmult. It seems odd that it's so left behind when all other combat and defensive stats get a bonus; Crit remains unchanged even after upgrades.
This intended? Or no?
Mode | Online |
Impact | It doesn't impact my ability to play or progress |
Category Tags | Crafting, Tools/Gear |