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All stats have Quality Multipliers except Crit and Speed. Intentional or not?

I just noticed Inspecting my upgraded gear, that for example, Damage, Health, Stamina, Resistances, etc. all have a "Quality" multiplier of 1.1 on green, 1.2 on blue, and 1.3 on purple gear.

However neither Movement Speed nor Critical have this multiplier (remains at 1 for all quality levels).

Since I'm just about at the Speed cap anyway, I'm thinking that might be intentional - but I'm less sure about the Critmult. It seems odd that it's so left behind when all other combat and defensive stats get a bonus; Crit remains unchanged even after upgrades.

This intended? Or no?

Mode Online
Impact It doesn't impact my ability to play or progress
Category Tags Crafting, Tools/Gear
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