Who had the brilliant idea to put Slow traps every ten feet in the Fabled Sun Giant approach? They don't hinder your combat, they don't hurt you, they're just annoying and hinder your movement while you're searching for ruins on the walls which is also annoying due to them not emitting any perceptible sound. Overall that person should rethink this decision. Drastically reduced the fun I'm having with the game.
Category Tags | POIs, Movement |
Mode | Offline |
Sentiment | Critical |