The way you have chosen to present quests hurts my brain. You give almost no useful information. The quest 'tracker' is terrible. The map icons are too monotone and similar.
First, I am guessing you want us to 'explore' to try to find things. That would be fine if you were more clear on where we need to go and what we need to do. I work full time and I do not want to spend hours jumping through hoops to try to figure out what I am supposed to do. You have written a questing system that forces either a long grind or the need to search the web for possible answers... and its not good to make people leave the game in order to figure out how to play said game.
Second, the quest tracker is garbage. When I try to bring up a specific quest to track, it becomes a stupid game of whack a mole.... If i untrack a quest, you auto track something else no matter if I want it tracked or not. I can accept auto-adding new quests to the list, but auto-tracking random ass things that I do not want to see or work with is just bad.
Lastly, if I clear an event, then the icon for that event should change to something so I can tell it is done without having to hover over it and read. Important quest icons should be either bigger or colored in a different way. Try making the markers actually informative rather than monochrome and vague.
Category Tags | Quests |
Mode | Offline |
Sentiment | Critical |