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Created by Guest
Created on Apr 4, 2025

Creature vs structure aggressiveness

Creature agro vs NPC and player structures is excessive.

If NPCs are fighting creatures then some damage to structures is expected, but they specifically attack structures until they are completely destroyed, which makes no sense; they don't attack inanimate objects like rocks and trees, but they attack inanimate objects like workstations and walls, even when no NPCs or players are anywhere near them.

I watched a pack of rats destroy an Aid POI within seconds on higher difficulties while the survivors were down for the count. That's a problem with both their aggressiveness and structure health vs creature damage scaling.

Creature agro should be drastically reduced vs structures and objects, preferring to attack them only when they are blocking the way to a target creature and there is no valid path for them to go around. That would be similar to how they behave vs "terrain" structures that have no health, or rock/ore nodes that happen to get be hit in an attack against a valid target creature.

Category Tags Building, Creatures/Enemies, Combat
Mode Online
Sentiment Critical
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