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The pathfinding of the AI survivors needs some work

So I'm fighting Azazel (boss of Sylvan's Cradle; already an annoying fight) and he's down to low health. He knocks me down, my companion tries to raise me... and runs into a tree. Rather than going around the tree, he teleports backwards. He proceeds to run into the same tree again... and again... and again. In short, I was softlocked after the final heal.

Some suggestions for how this could be fixed:

  • The most straightforward option; give the survivors better pathfinding AI

  • If that's too complex for computers to handle along with this huge and awesome game, randomize the angle of the teleports

  • If that still doesn't work, allow survivors to go through objects after 5 failed attempts

I hope this helps out with making this game even more immersive and enjoyable!

Category Tags Recruitable NPCs (Companions), Combat, Movement
Mode Both Online & Offline
Sentiment Critical
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