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Recruitable NPCs (Companions)

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416 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
7 months ago in Feedback 15 Open

(Demo) Single Player Unplayable, I WILL NOT buy. 8 hours in.

PLEASE VOTE THIS UP, IT NEEDS ATTENTION FOR CURRENT PLAYERS AND THOSE WHO WANT A GAME LIKE THIS TO SUCCEED! I am trying out the demo to see how much I might like the game, but I will NOT buy it for 1 reason. Both of the times I have logged out and...
about 1 month ago in Bugs 6 Open
127 VOTE

Give companions dedicated gear slots

Currently the companion's equipped gear stays in their inventory. If the companions had dedicated gear slots, like the players do, then their gear wouldn't feel like it's wasting their precious few bag slots.
7 months ago in Feedback 3 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
7 months ago in Feedback 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
7 months ago in Feedback 15 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
7 months ago in Feedback 0 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
9 days ago in Feedback 0 Open

Calling Card fails to summon and is destroyed

When summoning a companion with a calling card, occasionally the card will fail to summon but will still be removed from inventory. If this happens, the card is lost forever. So far, we have had this happen unber many different circumstances: part...
19 days ago in Bugs 1 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
6 months ago in Feedback 3 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
7 months ago in Feedback 0 Open