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Followers - When player is down, ability to see if follower is alive and/or near

When a player is down and given the "Give Up" prompt, the player has no means to know if their follower is still active or stuck trying to reach them. Players should know if the follower is also down or if the follower is stuck. Simply being able ...
22 days ago in Nightingale Feedback 0 Open

Please prevent the companion from destroying our buildings

When I was in my camp, my companion(who stood outside) started to shoot at a boar who started to aggressively run around inside one of the buildings, and since he was standing outside, the bullets damaged that building and it's interior to the poi...
about 15 hours ago in Nightingale Feedback 0 Open

Companions should be restricted to areas the player is restricted to

If I am at the entry to an area I can't enter yet (the Herbarium, for example), I will often see my companion walking around inside. This seems silly and takes me out of the moment (i.e. ruins immersion). I have also had similar situations not inv...
about 18 hours ago in Nightingale Feedback 0 Open

Companion feature request: Calling them and sending them away (temporarily)

Hello Inflexion, hi all! Have you ever been in the situation where you desperately need that ressource your NPC companion is holding on to for you but they just wander around, going about their business, and you have to hunt them down just to get ...
about 1 month ago in Nightingale Feedback 3 Open

Request: NPCs add items to existing stacks rather than closest chest

I wish the NPCs would stack onto items that are already in chests and not just put them in the nearest chest to them
about 1 month ago in Nightingale Feedback 1 Open

Ability to create automatons to aid in automation.

It would be nice to be able to create a structure much like the automaton chests, that we can use to create automatons to gather materials in a set location. The automatons themselves would have a limited work lifespan requiring the player to cr...
22 days ago in Nightingale Feedback 0 Open

Give us a "Move Existing" option for our companion's inventory

We have this functionality on boxes, I son't see why it shouldn't also exist for our survivors. That way, we can dump specific materials without having to fill up their inventory using the "Move All Items."
9 days ago in Nightingale Feedback 0 Open

Companion behavior

Companions can be a huge help but the fact that they keep wandering around, commonly out of sight when you most need them. Perhaps reduce the frequency of running around that they do when they are not in combat. A call function would be incredibly...
19 days ago in Nightingale Feedback 0 Open

Companion usefulness

While I wait for my companion to bring her supply of stone to help finish the stairs I'm building to get to the top of a plateau, it seems having a 'call companion' feature would be VERY useful. It seems like they are underfoot when you don't real...
20 days ago in Nightingale Feedback 0 Open

The level 20 gearscore can be overcome with first pet gear

The equippable gear from the first pet you get at the first outpost is enough to overcome the 20 gear score requiremetn to move to the next area. This renders the first level of crafable gear unimportant to progression.
20 days ago in Nightingale Feedback 1 Open