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403 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
7 months ago in Feedback 14 Open

Just delete Repair and other T1 costs because of the workstations

Once you get it started, you can amass literally thousands of materials and Extract them into thousands of T1 Essence, making it pointless to go out and earn T1 Essence, and making T1 Essence pointless as a currency.
about 13 hours ago in Feedback 0 Open

request- addition NPC Recruit Job assignment, base defense (guard post)

Simple request. add a new "job" station for recruited NPCs. base defense. (guard post)resources gained for station- whatever bound would normally drop for said realm. resource gather rate depended on realm "hostility level". Though this would be a...
1 day ago in Feedback 0 Open
124 VOTE

Give companions dedicated gear slots

Currently the companion's equipped gear stays in their inventory. If the companions had dedicated gear slots, like the players do, then their gear wouldn't feel like it's wasting their precious few bag slots.
6 months ago in Feedback 3 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
7 months ago in Feedback 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
7 months ago in Feedback 15 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
7 months ago in Feedback 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
5 months ago in Feedback 3 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
7 months ago in Feedback 0 Open

Summon Companion

Like ability to call companion to me. Sometimes get lost, or to far away.
6 months ago in Feedback 3 Open