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got revived and then could note move using WASD

I was killed by a berserker, and then was killed. When I got revived by a follower, I could note move at all with WASD. I could dash but and look around but no moving. I have this issue happen when I I use the Q dial for food while moving but I ca...
26 days ago in Bugs 0 Open

Climbing is imposibly

Almost impossible to climb the floating structures to get rare ore becasue the climbing picks are sp bugged out. Died several times because the climbing picks decided what range they will work at randomly. Also had two sets of arms at one stage cl...
26 days ago in Feedback 1 Open

Problem with the level of the scholar's hat!

I think there is a problem with the level of the scholar's hat because it is level 2 and all the other pieces are level 4...
26 days ago in Bugs 0 Open

Unable to pick up crafted foods

When I went to craft my cooked berries for the first time, it takes my berries and my fuel for the fire but I never get the food I cooked. It just sits in the Queue and doesn't do a count down. My friend was watching and has been able to cook but ...
26 days ago in Bugs 1 Open

Mirror Option for Building Parts

As you can see on the attached screenshot, the corner stairs point to the left, it would be nice to have a mirror option so we can build the same stairs but pointing to the right.
about 2 months ago in Feedback 0 Open

Progression window should contain all producible items.

Hello, I find the new progression window very useful. Not only for activate recipe X, but for an easy overview too. But as an overview this window does not contain all items. E.g. the clothes from the watch trader. (But it contains special quest i...
about 2 months ago in Feedback 0 Open

Stave corner roof visual error

The stave corner roof has a piece that does not appear to be correct and like it was left on by mistake after being edited. This piece does not meld/change when placed to any other corner piece and makes the entire thing look awkward inside.
about 2 months ago in Bugs 0 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
about 2 months ago in Feedback 0 Open

Recruit combat settings let it take the initiative too much

They can detect and charge after enemies one floor down. I don't even know where they went unless I open my map. If they went downstairs I sometimes don't even know how and have to find the route myself. I could set them to no-combat but when enem...
about 2 months ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
about 2 months ago in Feedback 0 Open