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Tooltip to Show Building Piece You are Looking at in Build Mode

A tooltip or some on screen wording to show what building piece you are looking at in Build Mode. That would make it easier to figure out what you are looking at in order to move or remove it. Thanks!
about 1 month ago in Feedback 0 Open

Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)

TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
about 1 month ago in Feedback 0 Open

Buildings Half Walls

Please add Half Walls to all building sets.
2 months ago in Feedback 1 Open

Lamp post should be vertical with the world not the landscape

Lamp post is leaning as the ground below it is not levelled.
about 2 months ago in Feedback 0 Open

Allow multiple minor realm cards to be played at once

It would be great if you could continually add minor realm cards to make the realms more challenging/rewarding. Their effects could compound, cancel each other, and interact in difficult-to-predict ways, adding greatly to game-play variability.
about 1 month ago in Feedback 0 Open

Sort & Filter recipes by Tier

Allow us to sort or filter recipes by Tier. For example I would like to only see T3 Food. Or maybe just T3 augments, etc.
2 months ago in Feedback 1 Open

Performance is rough

I have a 4070 and a 5800x, yet this game cannot run at smooth framerate. Its not even that its low, it just feels like there is a constant stutter
2 months ago in Feedback 0 Open

Overtuned Public Vaults (From Watch)

For two days, I've struggled to get any of the public vaults done. Currently, they appear to require three tier 3++ geared players to be completed. Which, makes sense on paper, but the practice is another matter entirely. Right now, when a new pla...
2 months ago in Feedback 0 Open

Tier-based ore generation makes exploration duller, biomes feel less diverse

Figuring out what realms had what resource and where was a big part of exploration and what made the various biomes and their peculiarities compelling. The previous ore generation may have been a little too fiddly with the Realm Level variance, bu...
2 months ago in Feedback 2 Open

Resources in Public Vaults should be shared

Resources from slain enemies, broken barrels, and skinned creatures in the public Vaults at the Watch really should be shared in my opinion, rather than being a global drop for everyone. Nothing is more frustrating than your ability to come away w...
2 months ago in Feedback 0 Open