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Show All Additions in Item Tooltip

Hello! I like the overall change to tooltips for gear, but I feel like there's a bit of tweaking that could be done to further streamline them: The tooltip in question was attached to this post. It's the one you see when hovering over items in you...
about 2 months ago in Feedback 1 Open

Insight runes not fun enough to be worth fixing

Insight rooms in vaults have always been painful. I had hope that in realms rebuilt they would be either eliminated or made fun. During the quest progression they were fun because the runes were placed deliberately, making them reasonable and exci...
about 2 months ago in Feedback 0 Open

My feelings about version 0.5, About difficulty

Before the last big update, if I remember correctly, we had to play in certain ascended realms to find new materials and craft level 200+ gear, after which we could take on Apex bosses. Now, until you reach the watchtower, the game feels too easy—...
about 2 months ago in Feedback 1 Open

Unlock "magical" tool secondary abilities with fey deals

Being able to boomerang a sickle or shoot ropes from a climbing pick is not "normal". These "magical" secondary abilties should not be standard but instead unlocked by making deals with fey. Optionally, just research them under the magic tech tree...
about 2 months ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
about 2 months ago in Feedback 0 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
about 2 months ago in Feedback 0 Open

magic is /can be clunky

so as the title said magic is clunky 1 its one cast at a time (so you cast arborist shield then try cast anything else nope why it feels bad like why bother for most offensive magic if i can only use 1 il just cast shield and shoot shit or you kno...
about 2 months ago in Feedback 2 Open

Make Codex's more engaging

The Codex's in this game are too lengthy and the text is small to read. I suggest either give them audio playback where we can listen to them while we continue to play. Or create still picture cut scenes with visuals to go long with the voice.
about 2 months ago in Feedback 0 Open

We need codex to include material/item locations and info

I can't for the life of me imagine why the ability to look at a material or type of item in the game and see what realm/tier it spawns in was removed after the 0.5 update. Someone in Discord mentioned that this was due to some sentiment that it wa...
about 2 months ago in Feedback 0 Open

Improve Search Functions

Right now the Search Feature only works for the Guidebook and Crafting Stations while being limited in functionality. I'd like to see it expanded to Chests and be improved to be more practical. My suggestions are as follows: Add Search to Chests, ...
about 2 months ago in Feedback 0 Open