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Materials should matter for Ammunition

The type of material used for ammunition should give the ammo stats or some sort of effect instead of just being generic ammo. The elemental ammo types have recipes that are more effort than they are worth.
2 months ago in Feedback 1 Open

When awarded 'recipies' in the progression tree they should unlock automatically.

It is all in the title.
2 months ago in Feedback 0 Open

spyglass & creatures display

Could it be possible to have the creature's names on different lines or any other way when looking with spyglass, because having them all on the same level result to an unreadable cluttered view.
2 months ago in Feedback 0 Open

Overlapping commands on controller make crafting stations annoying to use.

When using a controller, if you're in a sub menu of a crafting station (say, looking at making roasted meat on a cooking station specifically), the button used to back out to the main station menu is the same as the button used to exit the station...
2 months ago in Feedback 0 Open

various translation errors

Hi there I saw a few translation errors or no translation at all. At map 50 I also saw letter all in English. Couldn't screenshot it due to get hit from enemies and disappeared
about 1 month ago in Feedback 1 Open

Silly need for structural support.

As you can see in the image attached, I can't place a wall on an upper floor if it's not directly ontop of another wall or pillar even when one side of it has a support structure.This is ridiculous.
2 months ago in Feedback 1 Open

Crafting mode card

We need a creative/free build mode, maybe make a card that makes crafting use no resources but uses tier 1 stuff so it doesn't effect clothes and weapons since we'd want to use higher tiers to craft these, maybe make it a tier 3 card so then we st...
2 months ago in Feedback 0 Open

Make augments placeable on decor

the building system is awesome but limited by augment placing. If augments were treated like infusions we could choose the decor/furniture to place the augment on and actually utilize the building syatem uniquely
2 months ago in Feedback 0 Open

Mark inventory as crucial

There is a lot of stuff one can and usually will pick up. This tends to make it sometimes hard to keep track of (mission critical) inventory. So I would like to suggest the option to flag parts of the inventory as 'crucial'. You could give it a co...
2 months ago in Feedback 0 Open

Please Removal Animal Fibre = Thread when Dyes are Implemented

Greetings Devpeoples, This post is to request that when you implemented the Dyes feature that is coming in a future update, that at the same time could you please remove the ability to use Animal Fibre as Thread for crafting purposes. A primary us...
2 months ago in Feedback 0 Open