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Crafting

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Argument mangle machine on excellent textile station semi working

Its say crafted textile and tread products item have x1.6 yield,this does not apply for tread. This is kinda big deal since good endgame clothing need tread from meat and can be a big grind.
27 days ago in Bugs 0 Open

Cooking Fire in base, no settlement, work once then lock out.

After using a campfire in multiplayer: Can add fuel, can add to que, but timer does move and nothing is crafted. Only fix so far is to break, not dismantle as there is no option, the fire and make a new one. rinse repeat.
about 2 months ago in Bugs 2 Open

Respite storage needs to be linked together.

I currently have 12 footed chest stacked on the biggest shelves back to back for random materials, 3 separate for food, and then other storage solutions around. I spend an equal amount of time trying to stack already stored items as I do trying to...
about 1 month ago in Feedback 1 Open

Augment Building UI Requests

Hello! I'm overall having a lot of fun. This was definitely worth 18 bucks! Just my two cents after starting to hit Tier 2 and having to redo my base. When placing augments it should display their viable range as a sphere (So you can, for example,...
about 1 month ago in Feedback 1 Open

BAD METALLURGY 101

Please, please, do not perpetrate the oh-so-common error of one copper plus one tin yields one bronze. For starters, 1:1 is not the correct ratio; 3:1 or 4:1 copper to tin would be closer. But the really infuriating part is the 50% metal loss. If ...
about 1 month ago in Bugs 1 Open

Improving Crafting UI for Better Accessibility and Filtering

I would love to see some improvements to the current crafting UI. When we click on a recipe, it takes up the entire screen, which can be quite frustrating. For those who struggle with reading, you could add an option to increase the font size. ...
about 1 month ago in Feedback 0 Open

Glass blower augmentations

Please add smelter augmentations for glass and glass product yield. Mass production of glass gets expensive and time consuming, requiring lots of harvesting for a lesser yield. An augmentation for glass would be great, and it would justify the num...
about 1 month ago in Feedback 0 Open

Jeweller (Gem) Augment Category Request - Community Theorycraft Project

Greetings Devpeoples, This post is to supply a new Jeweller augment category that interacts with Gems in the similar fashion other refinement categories do for various resources. Gems stand out as one of the few material types that have absolutely...
about 2 months ago in Feedback 0 Open

Filtering by crafting tier in crafting stations

Crafting stations have a big clumsy list of alphabetically sorted items that gets really difficult to use once you have dozens and dozens of differnet items in it. We need a way to easily narrow down that list by selecting the tier of equipment by...
about 2 months ago in Feedback 0 Open

Aufwertungsbank

Aufwertungsbank verlangt nur Epische Essensencen, auch bei Aufwertungen von normal auf Uncommon + Rare + Epic... Richtig wäre Essencen in der jeweiligen Qualitätsstufe --- uncommen für uncommen -- rare für rare --- und erst fürs Epische auch die E...
16 days ago in Bugs 0 Open