Some realm cards allow us to craft improved quality items, such as the Forge card. Crafting an ayrium ingot grants you 10% melee damage instead of 8%, nice. Now, try using this improved quality ingot to make a button. If the Forge card has been re...
Allow us the ability to create furnishings found in armouries such as:trophy cabinet weapon rack hunting trophies bookshelves busts / statues (there are very prominent people in the game, possible statues of them with bosses also as large statues/...
Add Charms to add damage scaling with other attributes outside of melee/ranged damage
A lot of end game crafting looks like it comes down to stacking % damage increase of your choice (ranged/melee) with possibly critical damage % increases, and other stats are mostly passive benefits that you don't actually end up hunting for. Addi...
Items found in fae chests, such as "Marksman Barrel (Pursuit)", have lower stats than those crafted by players. This may lead newer players to inadvertantly make lower quality items because the item has the same name and characteristics as one mad...
I cannot easily compare recipes - it opens a new window altogether. I'd like to be able to see the basic differences between Coffee, Roasted Berries, Roasted Meat (for example - this would also apply to all crafting, including weapons and armor). ...
Cooking Fire in base, no settlement, work once then lock out.
After using a campfire in multiplayer: Can add fuel, can add to que, but timer does move and nothing is crafted. Only fix so far is to break, not dismantle as there is no option, the fire and make a new one. rinse repeat.
I finally found salt (only 3). I was going to cure some meat, but the cooking station would not recognize the fact that I had salt in my inventory, so I could not cure the meat. Edit: Ignore this. Newbie mistake.
Hello Inflexion, and hello fellow Realmwalkers! TL;DR: I believe Nightingale needs crafting materials with more specific uses and more logical progressions that encourage players to carefully consider their options and make decisions that support ...
Materials do not retain the Forge Card buff when crafted
Gilded lumber does not get the 2% extra ranged dmg from an ingot made with the Forge Card (combining Fabled Elder Eoten 10% ranged with Einaidia 14% results in 22% not 24%) Same happens to reinforced leather too. Only items made from solely metal ...