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Crafting

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Copper is considered a "Precious Metal" for crafting

Really don't feel Copper should count as a "Precious Metal" when a building or item requires metal that is specifically a "Precious Metal" and not just any metal. Silver is more or less available when crafts start to require Precious Metals.
8 days ago in Bugs 0 Open

Animal fiber from 2 to 1

When creating animal fiber from meat or fish, I would like the number of requirements to be 1 instead of 2. Most crafts that require cloth require two pieces of cloth instead of one, so the original number of requirements is too high: 2 pieces of ...
8 days ago in Feedback 0 Open

Rezepte werden an der Kochstation nicht angezeigt

Trotz freigeschalteter Quest bei der ich kochen und anschließend das Gekochte essen muss werden mir an der besagten und jeder anderen Kochstation keine Rezepte angezeigt. Im Tutorial vor dem Update war dies deutlich besser...
8 days ago in Bugs 0 Open

Resources not available when needed

Recipes like Alchemist Card and Ghost Card require gems that are unattainable when they are unlocked. Alchemist Card is unlocked with the third level of T3 progression, which happens after beating one of the Gloriana's Tears Sites of Power. Ghost ...
8 days ago in Feedback 1 Open

Lodestar should not be a prerequisite for mundane furnishings

Furnishings chairs and container trunks are merely furnishings and should not be dependent on unlocking the Lodestar. Also, in Sylvan's Cradle, players who just want furnishings unlock the Lodestar, wasting T2 Essence when quests will unlock it la...
16 days ago in Feedback 0 Open

Augments should be permanent

Augments should be like gems that you permanently add to your station, no limits. It's just a hassle to move them around/deconstruct and it doesn't really add any difficulty whatsoever.
16 days ago in Feedback 0 Open

Comparing Item Stats

I would suggest adding the ability to compare items with each other. There are so many items of the same "base" or "type" but with different stats due to the different materials used to craft these things. We already have the ability to left click...
16 days ago in Feedback 0 Open

Make items stackable (it would solve storage issues INSTANDLY)

Pretty much title. Dont let wires for example block 4 storage slots. Just call it wire and make the tiers/ingredient as subordination selectable. It will solve storage issues and automatically reduce the amount of chests you need to sort your thin...
17 days ago in Feedback 0 Open

Prioritize ingredients in your inventory

Perhaps I am still too used to the era before crafting from chests was added, but this still could be helpful. Something that happens to me frequently is I look at what is available in my chests, pick out what I want to use, and then have to find ...
17 days ago in Feedback 0 Open

A way to keep a crafting station recipe open when we leave the workbench

While making an item, especially a more complicated one, I often move between my crafting stations and storages to craft intermediate parts or check my resources. It is annoying that every time I leave the station to do a small check or create a s...
17 days ago in Feedback 0 Open