When my world refreshes my augments for the crafting stations no longer apply their respective benefits and I have to dismantle them and rebuild them if I want said benefits.
Can't Craft Unlocked Augments From Any Station All Tiers
I've just hit tier 3 crafting stations, and I'm still unable to craft any augments for my crafting stations, Tier 1 - Tier3. I have unlocked all of Tier 1 and 2, but the unlocked recipes from the progression tab don't appear in any of my crafting ...
So having played this before and after the big rework, I still love the game! However, the 1 bug i encounter incessantly is that a crafting table that needs fuel will look like it's still burning -- and when I go to actually ignite it, it won't. I...
Blueberry bushes planted in small pots will leave a "ghost" bush behind when you move the pot in the building menu.
In Abeyance, when moving a pot containing a blueberry bush using the build menu, the pot and bush will move but there will be an additional non-interactable blueberry bush that gets left behind sans pot.
Things in the game that are attribute stackable please add a badge or indicator. For example, if I have two infusions, or charms that are applied to different items on me, allow us to know that the infusion, or item is stat stackable.
I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
Salvation Spell not craftable - "rock marble" component not craftable
As subject - the Salvation spell cannot be crafted as it requires the "rock marble" component (primitive ammo for the slingbow) which is not craftable in the current version of the game.
When using the 'inspect' feature on a crafting bench, the 'Excellent Berserker Augment' says it gives stamina and melee to "crafted items", not "crafted two-handed melee tool items" like it probably should. (I tested it out and it in fact does not...