The type of material used for ammunition should give the ammo stats or some sort of effect instead of just being generic ammo. The elemental ammo types have recipes that are more effort than they are worth.
I have the recipe for Hunter's Breeches known in my crafting book. However, in the area where it usually tells me which crafting bench tiers are required for an item, it shows, "No Benches Required to Craft." Since there is no 'makeshit' crafting ...
Please, please, do not perpetrate the oh-so-common error of one copper plus one tin yields one bronze. For starters, 1:1 is not the correct ratio; 3:1 or 4:1 copper to tin would be closer. But the really infuriating part is the 50% metal loss. If ...
it would be great if when in the build menu and you had selected a crafting bench, if there was a button (like notes) to show the applicable augments for the bench so you dont have to hunt through the whole list or memorize EVERY augment
Things in the game that are attribute stackable please add a badge or indicator. For example, if I have two infusions, or charms that are applied to different items on me, allow us to know that the infusion, or item is stat stackable.
As a highly skilled magickian, I feel so downright primitive and lowly casting magic from my pickaxe. Its just not proper. I request a cane, made from the fanciest materials. Mmm yes. I would like its specific skill to be a radial wheel to store s...
I really like the new augmentation system, but I feel there is something to be desired for how the descriptions for each augmentation are written. Right now, what a station can do is written long-form and some of it is written it a not-entirely in...
Salvation Spell not craftable - "rock marble" component not craftable
As subject - the Salvation spell cannot be crafted as it requires the "rock marble" component (primitive ammo for the slingbow) which is not craftable in the current version of the game.
When using the 'inspect' feature on a crafting bench, the 'Excellent Berserker Augment' says it gives stamina and melee to "crafted items", not "crafted two-handed melee tool items" like it probably should. (I tested it out and it in fact does not...