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Crafting

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Add a "Faux Leather" item/crafting recipe for an added level of tool/clothing customization.

I think a "Faux Leather" item, or something similar that can be crafted from any type of fibre(plant,fish,animal), could add a bit more options to crafting recipes that use a limited set of items without much wiggle room (ex backpacks). Similar to...
10 months ago in Feedback 0 Open

Red Coat, Yellow Coat, Green Coat, Blue Coat, Square Rig Clothing

Please add historical "Coat" clothing worn by military personnel in victorian times. Including English Red & Green Coat, French Blue Coat, Austrian White Coat, Spanish Yellow Coat, as well as Naval square Rig and Naval Tricorn Hats.
10 months ago in Feedback 1 Open

Artisan Card Feels Weak to me.

TLDR:Crafting feels tedious and time consuming because of augments and stations.It constantly makes us reorganize our bases aesthetic every time we want to craft something. Its annoying to me, especially because i cant remember what does what, i n...
10 months ago in Feedback 0 Open

Autofill BEST Materials

It would be nice to have an "autofill best materials" option to make crafting a little bit more beginner-friendly. The option would simply auto-place the best ingredients for the type of item you're trying to craft. This could go along with a more...
10 months ago in Feedback 0 Open

Visualise clothing when crafting

it would be easier to pick fabrics if we can have the fabric/leather colours etc visualised before we craft the clothing? That way there's far less hit and miss and loss of materials when crafting
11 months ago in Feedback 0 Open

Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
11 months ago in Feedback 0 Open

Clothing progression attributes vs recipes

Attributes of each new level of clothing do not make them significantly different. It's often just a difference of 10 health and a slight boost to some other attributes, and in several/many cases actually a downgrade because of the material option...
11 months ago in Feedback 0 Open

Crafting time too long

Crafting time for some items, animal oil for example, tales far too long. Puting a few hundred meat in an excellent Tanner's workbench with the only augmentations it has, plus a warm building and well lit will result in real time hours to process....
11 months ago in Feedback 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
11 months ago in Feedback 0 Open

Return Stats to Main Crafting Window when Creating Tools/Clothing

Hello! I would love it if we could return to the previous iteration of the crafting UI where the stat adjustments were shown in the same window as the recipe selection. I didn't understand why we needed a new UI window just for "I want to make thi...
11 months ago in Feedback 0 Open