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Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
about 2 months ago in Feedback 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
about 2 months ago in Feedback 0 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
about 2 months ago in Feedback 0 Open

Too much Food in the Realms

Playing on Balanced/Normal difficulty. Just wandering around POIs and getting quest rewards and opening chests, I ended up with so much food that I barely had any need to craft any food for myself, except at the very start of the game. I feel this...
about 2 months ago in Feedback 0 Open

Copper is considered a "Precious Metal" for crafting

Really don't feel Copper should count as a "Precious Metal" when a building or item requires metal that is specifically a "Precious Metal" and not just any metal. Silver is more or less available when crafts start to require Precious Metals.
about 2 months ago in Bugs 0 Open

Animal fiber from 2 to 1

When creating animal fiber from meat or fish, I would like the number of requirements to be 1 instead of 2. Most crafts that require cloth require two pieces of cloth instead of one, so the original number of requirements is too high: 2 pieces of ...
about 2 months ago in Feedback 0 Open

Resources not available when needed

Recipes like Alchemist Card and Ghost Card require gems that are unattainable when they are unlocked. Alchemist Card is unlocked with the third level of T3 progression, which happens after beating one of the Gloriana's Tears Sites of Power. Ghost ...
about 2 months ago in Feedback 1 Open

Hollow metal is not dropping properly

After farming 4 hours in a Ascendand gloom desert with malificiate apogean minor card i have gotten 5 hollow metal total. I also farmed 4 hours in a ascendand gloom desert with bloodmoon, bloodmoon eminent and bloodmoon apogean and have gotten 0 h...
about 2 months ago in Bugs 0 Open

Swapping Realms finishes Blueprints and Queues are all Done in Workstations

I placed a blueprint of a water Jar. when traveling back from the tier 2 Realm to my respite, it was completed. Additionally all recipes which were in the queue were cooked even tho the fire was light off.
about 2 months ago in Bugs 0 Open

Tool rating for harvesting should not increase by applying magick

Because you can just use a low-level tool, apply some magick like Regrowth spell or Oberon's spell, then use it to harvest higher-tier materials. Not clear if this is intended. it makes a lot of intermediate tools obsolete because you don't need t...
2 months ago in Feedback 0 Open