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Add the ability to see what augments are already built

I would like to see some ability to see what augments I've already built. Its tedious to wander around my sewing bench trying to figure out if I have already made the map or not. Its nice that it says that I have a "simple explorer augment" but th...
10 months ago in Feedback 0 Open

Enaida Mining is Harder than Bismuth/Noble Hallow

I like the challenge of climbing up to the top of floating rocks to get valuable resources, but Enaida feels like it is more difficult to find platforms to stand on to mine compared to others. Noble Hallow by contrast is far easier and provides 20...
10 months ago in Feedback 0 Open

number of essences for reward

39 total essences for building tier 1 & 2 crafting stations time 2, plus 2 other crafting stations to build those for a total of 6 new crafting stations to complete 3 assistance requests, well, I won't waste my time gathering all the materials...
11 months ago in Feedback 0 Open

Material progression (cobalt)

Material progression skips usefulness, as demonstrated by cobalt vs silver. Both ores can be mined at the same tool level, but cobalt is more of a pre-silver material since "Environmental Resistance" is not a very valuable attribute, especially on...
11 months ago in Feedback 0 Open

Make Seals and Card Materials "Generic"

Hello! This is a small laundry list of items/resources I think could use the same characteristics treatment that Realm Cards (and select other items like Potions) got in the Realms Rebuilt update. (Thank you for that, by the way; having the SAME T...
11 months ago in Feedback 0 Open

Seeds Used in Too Many Recipes...?

Seeds seem to have a few backend tags that make them a little too pervasive in recipe usage, rendering their fully grown counterparts moot for these recipes (and arguably "unrealistic" for some, as with the grain refinement into Flour). The follow...
11 months ago in Feedback 0 Open

Too much Food in the Realms

Playing on Balanced/Normal difficulty. Just wandering around POIs and getting quest rewards and opening chests, I ended up with so much food that I barely had any need to craft any food for myself, except at the very start of the game. I feel this...
11 months ago in Feedback 0 Open

Animal fiber from 2 to 1

When creating animal fiber from meat or fish, I would like the number of requirements to be 1 instead of 2. Most crafts that require cloth require two pieces of cloth instead of one, so the original number of requirements is too high: 2 pieces of ...
11 months ago in Feedback 0 Open

Resources not available when needed

Recipes like Alchemist Card and Ghost Card require gems that are unattainable when they are unlocked. Alchemist Card is unlocked with the third level of T3 progression, which happens after beating one of the Gloriana's Tears Sites of Power. Ghost ...
11 months ago in Feedback 1 Open

Tool rating for harvesting should not increase by applying magick

Because you can just use a low-level tool, apply some magick like Regrowth spell or Oberon's spell, then use it to harvest higher-tier materials. Not clear if this is intended. it makes a lot of intermediate tools obsolete because you don't need t...
11 months ago in Feedback 0 Open