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Make some things in game more useful

A few things that I think would be cool.. 1. Make certain crafting station augments more 'practically useful'....examples being make the beehive actually produce honey and beeswax, Another being make the ammo crate actually function as storage to ...
about 8 hours ago in Feedback 0 Open

Maps and Annotaion

Is there a way that we can get the ability to make notes on our maps? Example, I found a location with a large outcropping of ore. I know that there is an ore icon, but it would be nice to be able to note what ore it is and a general quantity. If ...
8 months ago in Feedback 5 Open

Fabled harpy meat is too rare

Many of us are spending all of our time just trying to get this one item. Something seems very wrong with this drop. Obviously it's very strong and should be a very low chance, but I've killed nearly 500 harpies and haven't seen a single meat. The...
7 months ago in Feedback 13 Open

Please let us make clothes that do not look like leopard skin, cow hide, and bugs...

Fantastic game, wonderful update! But the clothing materials design is still just terrible, sorry guys. Not everyone wants to look like Peg Bundy all the time in leopard skin with disgusting bright purple and lime green blotches. Not everyone is s...
8 months ago in Feedback 2 Open

Please buff/rework creature trading, to make it competitive with killing them

Basically, all the creatures I have traded with so far (Harpies, Holt Eotens, and Grendel Druids) have been disappointing, frustrating, and/or exploitable: it is simply more rewarding or time-efficient to kill them, or occasionally to trade with t...
29 days ago in Feedback 2 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
8 months ago in Feedback 0 Open

Survivor should use lowest tier items first

In current game, my faithful survivor never fails to prioritize fueling the fire with Gilded Lumber before falling back to more mundane Wood Bundles he also happens to have in his pockets, no matter how many times I yell at him about not burning g...
7 months ago in Feedback 2 Open

Workers harvesting tier 2+ resources

Please let NPC workers harvest tier 2+ resources. Maybe allow adding augments to workstations to allow for better resources harvested.
15 days ago in Feedback 1 Open

Immured Metal "HP" should not scale with the boss difficulty.

The further you advance in the waves, the longer it takes to mine the immuried metal needed to make the columns. I don't know if this is intentional, but as a result, you spend more time to mine than fighting the boss when you're reach like the 20...
5 months ago in Feedback 3 Open

Base NPCs could extract Tier1-3 resources

I've moved my base to a Tier 3 map, hoping that my workers could extract resources corresponding to the map's tier, but they can only farm for Tier 1 resources. In my humble opinion, I'd like to be able to gather all resources depending on the Tie...
16 days ago in Feedback 0 Open