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Consumables choose by Q

Hi, if you are cooking consumables uc the outcome, but I do not see if I choose the food when I´ve create a few from same type but diff stats. Can u please check if it is possible to see this when hoover over? THX a lot
6 months ago in Feedback 0 Open

Request: Inventory Search Feature

Request: Inventory Highlight Search Feature for Player, Companions and Storage. Seems like I spend mountains of time looking for items. Never fails I walk away to find that I haven't placed all the food items in my chest, or I go bonkers trying to...
6 months ago in Feedback 0 Open

Odd

Every interaction is annoying. Can't take all from chest without using mouse. Clicking a build item doesn't select it for building - you have to double-click or hit F (on screen controls don't say anything about double clicking). Building a workbe...
3 months ago in Feedback 0 Open

Make a tool's info more explicit/selectable option for "Advanced tool information"

Hey! I'm new and I'm loving the game so far <3 But i wanted to suggest this although I don't know if this exactly or something similar has been already requested or is in the works, but I'd like tools to offer more advanced information of what ...
6 months ago in Feedback 1 Open

Allow us to type the quantity on the transfer dialog similar to the recipe dialog

The recipe dialog (when selecting an amount to craft) allows you to click in the middle of the slider bar and directly type an amount. Please allow this same functionality on the transfer (container to/from inventory) dialog. When you have large a...
6 months ago in Feedback 0 Open

Show all item slots clearly on inspection or mouseover

I find it very difficult to remember what infusions, charms, and spells i have attached to an item at any given time and i am having trouble knowing what i need to add to what. I propose that instead of being able to view the spells on mouseover, ...
6 months ago in Feedback 1 Open

Tier One Essence

It could be that this is already in the game, but I haven't seen it, how about letting essence traders have a money changer abilty but for essence. Just an example, but it seems to happen a lot that items get destroyed and it ends up being easier ...
3 months ago in Feedback 1 Open

Comments to improve enjoyablity for players focused on exploration

(1) when in the inventory please pause the game. Don't know how many times I have been killed just accesing my inventory (2) no place to store stuff other than your backpack early in the game (3) walking in the rain hurts stamina ... that is stupi...
3 months ago in Feedback 0 Open

Make augments placeable on decor

the building system is awesome but limited by augment placing. If augments were treated like infusions we could choose the decor/furniture to place the augment on and actually utilize the building syatem uniquely
6 months ago in Feedback 0 Open

Mark inventory as crucial

There is a lot of stuff one can and usually will pick up. This tends to make it sometimes hard to keep track of (mission critical) inventory. So I would like to suggest the option to flag parts of the inventory as 'crucial'. You could give it a co...
7 months ago in Feedback 0 Open