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Augment streamlining

It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
2 months ago in Feedback 3 Open

NPC Inventory Disappeared

NPC Inventory Disappeared after traveling to respite. He walked over to an already crafted base (nothing was needing to be built), and interacted with the smelter as if he was building something then everything was gone.
8 days ago in Bugs 0 Open

Inventory weight limit kills ALL THE FUN in this game!

Number ONE seriously BAD design is always mmore than one inventory limit! PLEASE, choose ONE limit and don't stack. Either weight or inventory slots. And in any case, LET the PLAYER CHOOSE how much of a limit they want!!!This game should not make ...
15 days ago in Feedback 0 Open

Compare new clothing/tools

It would be nice if we could have a window pop up to compare new items to existing items. For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new. Same for the backpack/i...
about 1 month ago in Feedback 0 Open

Scholar's Bonnet

Scholar's Bonnet recipe at the Watch is a Tier 2 clothing item. Being sold for T4 essence.
about 2 months ago in Bugs 2 Open

Shelves are a mess. Chest Placement is buggy.

Can't reliably place steamer voyager trunks on shelves. About 50% will take a 4th chest on top. About 25% will not take one in the middle, depending perhaps on where the shelf is placed. It way to hard to place our chests, this should not be such ...
about 1 month ago in Bugs 4 Open

Quick access to companion inventory

I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
2 months ago in Feedback 1 Open

Repairing ALL items

If I am repairing ALL items, PLEASE repair all items of my companion as well. It seems silly to transfer their items to my backpack, then repair all, then transfer them back, then have them equip the items.
17 days ago in Feedback 1 Open

Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)

TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
about 1 month ago in Feedback 0 Open

Gear Quick Swap

I would love to see a dresser or mannequins in the game that would allow you to store clothing in groups and swap to them in a one click
about 2 months ago in Feedback 0 Open