It seems the crafting equipment/upgrade is too convoluted. My suggestion that might be better if you are intent on just having just two augments per equipment; why not just put augments already attached to the equipment as an upgrade path? The aug...
Hey!I would like to a feature where I can press one button just to cycle through the 3 offhand item that I have because the number 8 and 9 is not in a confident position when you play with WASD movement.
It would be nice if we could have a window pop up to compare new items to existing items.
For example, if you're crafting a new umbrella, I'd like to see the stats and mats of the old umbrella side by side with the new.
Same for the backpack/i...
I'd love to have easier access to my companion's inventory. The current implementation isn't terrible but I'm accessing it often enough that a one-click/one-button solution would be really nice. Two things come to mind for that. 1) When looking at...
Anytime I go to pick up sticks, wood or crude - the game identifies these items as meat, hide and jerky - making it hard to do quests needing these items.
Build Pack Item For Frequently Built Items (Lodestar, Pepys Box, etc)
TLDR: Combine required materials into Build Pack object for ease of construction. Inventory management is already so involved in Nightingale (with variations on variations of every item type) keeping the ingredients required to build Lodestars and...
Hello! I noticed, that 1 piece of einadia ore weights 6 kg. Isn't it too much? I have made a pistol of this material and it weights 42 kg. Rifle - 41 kg. Does my character have supernatural strength? Please, fix this bug. WBR, Denis