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Recruitable NPCs (Companions)

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432 VOTE

Bag Equipped to NPC Adds Slots

If a bag is equipped to an NPC, I want it to provide more slots please
10 months ago in Feedback 15 Open
131 VOTE

Give companions dedicated gear slots

Currently the companion's equipped gear stays in their inventory. If the companions had dedicated gear slots, like the players do, then their gear wouldn't feel like it's wasting their precious few bag slots.
10 months ago in Feedback 3 Open

(Demo) Single Player Unplayable, I WILL NOT buy. 8 hours in.

PLEASE VOTE THIS UP, IT NEEDS ATTENTION FOR CURRENT PLAYERS AND THOSE WHO WANT A GAME LIKE THIS TO SUCCEED! I am trying out the demo to see how much I might like the game, but I will NOT buy it for 1 reason. Both of the times I have logged out and...
4 months ago in Bugs 6 Open

Edit Appearance of Recruitable NPC's

Please allow us the ability to edit the appearance of the Recruitable NPC's (Recruit's) as they are mostly "strung out" looking, or just plain ugly. Honestly the most eerie thing is the character models do not blink at all, so it is just weird. An...
10 months ago in Feedback 4 Open

Farming / Planting has become too tedious

Farming is too tedious. Specifically, planting seeds. I run farms with a hundred or so plant boxes, and it wasn't too bad back when all survivors would help with the planting. (I don't know if the survivors are bugged or working as intended, but t...
10 months ago in Feedback 15 Open

Companion transfer Equivalence

Can we get a "equivalent" option when transferring items from inventory to companion inventory. Would be a nice QOL and help speed up transfers while adventuring!
10 months ago in Feedback 0 Open

fallas en el juego

Hola muy buenas. He encontrado algunos fallos en el juego. 1- Es extraño que un recluta puede pasar a ser residente y trabajar en una estacion. Pero ya no se puede interactuar con el y volver a usarlo como recluta. Los residentes solo trabajan en ...
15 days ago in Feedback 0 Open

Companion stuck inside campfire, died in spite of reviving

While crafting food in the Abeyance refugee mine settlement, my companion got stuck in the campfire and no command could help him escape. I continued to revive him but eventually he died. Very frustrating.
17 days ago in Bugs 0 Open

Alternate Toolbar System - Community Theorycraft Project

Greetings Devpeoples, This post is part of the Community Theorycraft Project. Something where multiple members of the community gather together to discuss existing and potential new additions to the different elements of this wonderful game. Thing...
9 months ago in Feedback 3 Open

Companion revival

Currently I need to point to the Companion to revive. Even the slightest of moves of the mouse can interrupt that process. I would prefer to be locked in 1 place and have the duration pass otherwise it gets annoying, because it gets interrupted du...
10 months ago in Feedback 0 Open