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Realm Travel

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Portals are pointlessly slow to open

Once the portal finally opens and you step through it, you still have to wait for the target realm to prepare, so standing around waiting for the portal to open feels like a pointless waste of time. When entering a vault, at least enemies spawn so...
9 months ago in Feedback 0 Open

Remove the Fae Resources from Storied Realms

Greetings Devpeoples, This post is to request that the various Fae Resources, the Gear Score 100 special POI ones like Titan's Fingernail, Einaidia, and Star Ruby, be removed from the Storied Realms entirely. The reasons for this are two fold: It'...
10 months ago in Feedback 1 Open

New Major Realm Card series, Defense, Chase, Maze

It would be cool if we had a series of new Realm cards. Some things apply to them across the board, just like other realm cards that already exist. This refers to the biome type and difficulty level. As I know that certain types of game play do no...
4 months ago in Feedback 1 Open

World feels copy-pasted

The world initially felt uninspired and "samey" when I bought the game in February, as the devs themselves mentioned. With the new realm rebuild, I came back and was pleasantly surprised by the attempt at a storyline (15 hours in, first red realm ...
10 months ago in Feedback 2 Open

Zeppelin as a mobile base

With the grappling hooks and the umbrella as the main means of terrain traversal, I wish we could possess a full fledged zeppelin to act as both the ultimate realm traversal tool and, if possible and if a player so desires, as a mobile base. Ideal...
8 months ago in Feedback 0 Open

Minor Card Display on Portals

In the UI for reactivating a dormant portal, it shows us the Major Realm card active and its effects on the right side (eg, "Ascended Gloom Swamp", etc.). However, it does not show us which Minor Cards, if any, may be active in the realm. It feels...
9 months ago in Feedback 1 Open

Procedural generation done right

Greetings!I wish to correct my post from yesterday where i was lamenting the loss of procedural generation.I realized that infact the proc gen was still there but it was still incredibly stunted.I am a big fan of No mans sky and have seen what wor...
about 2 months ago in Feedback 0 Open

Restore blueprint rewards for exploration

Something that the game Once Human has which encouraged exploration, even though the locations were basically cut and paste, was that each of the bigger locations had a specific gear blueprint you could obtain. There was something similar in early...
about 2 months ago in Feedback 0 Open

Cavern Realm Suggestion - Repost RR Update

Greetings Devpeoples, This post is to supply a potential new Realm to travel through, a subterranean one called Caverns. To me, the lure of what lies beneath the earth in such a wonderful fantastical setting as Nightingale is immense. With the abi...
10 months ago in Feedback 1 Open

Paid DLC idea - culture packs

The base Culture Pack in the game should certainly be "Victorian England" and the original gaslamp vibe. So things like the Bhutan tileset are IMO completely out of place and should have been relegated to a DLC that is either a tileset or a cultur...
9 months ago in Feedback 1 Open