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Realm Cards

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Allow multiple minor realm cards to be played at once

It would be great if you could continually add minor realm cards to make the realms more challenging/rewarding. Their effects could compound, cancel each other, and interact in difficult-to-predict ways, adding greatly to game-play variability.
3 months ago in Feedback 0 Open

Realmcard effect gone after a few days

Hello, I am currently moving around Welkin´s Reach and I have activated a Minor Realm Card (Explorer Eminent) removing all ill effects created through heat, rain, etc. Now I didn´t have time to log in to the game for about 5 days or so, and upon l...
29 days ago in Bugs 0 Open

Realmic Glamour

I'd love to have the option to determine the effects and visuals of minor realm cards separately. I've been pondering the issue for a while and the best idea I have so far is a "Realmic Glamour Station". Basically, it would be a new station that a...
3 months ago in Feedback 0 Open

Combatant's Workshop Minor Realm Card Feedback

Greetings Devpeoples, This post is to call attention to the Combatant's Workshop minor realm card, and the fact that its stated effects description is both misleading and incorrect, and I have highlighted in bold the incorrect part. I have include...
3 months ago in Feedback 0 Open

Blood Moon & Maleficiate Minor Realm Cards Have Mismatched Texts & Effects

Greetings Devpeoples, The Minor Realm Cards Blood Moon and Maleficiate have had an issue pre-dated v0.5 where the cards texts and actual effects were effectively mismatched. It appears that this remains the case, which is causing some confusion wi...
4 months ago in Bugs 0 Open

Minor Card Fae Winds

I spend a lot of time carrying the umbrella. I would like to see a minor card - Fae Winds where a random wind will pull up of the umbrella. This is what I would expect in a storm or a windy place. This would let us make a realm be a windy place.
3 months ago in Feedback 0 Open

Difficulty levels need attention

As it stands, an Ascended Antiquarian realm has a rating of 100, and an Ascended Astrolabe realm also has 100. A player with a gear score of, say, 100 to 120, who would like to see more of a challenge, can increase their overall difficulty from Ba...
3 months ago in Feedback 0 Open

More varied (or multiple) minor biome cards

I would like to see the Minor Realm card system get reworked to and add/modify how realms and biomes appear. I would like players to have more control over the appearance/features of realms. I imagine a system where the colors/season/weather/skybo...
4 months ago in Feedback 1 Open

Realm Card Ore Generation

Something seems to have happened with the generation of ores in the procedurally generated realms - Zinc, Shimmering, Pursuit, and Aryium are the only ones that spawn regardless of realm difficulty or biome. The bunkers seem to have different gem ...
4 months ago in Bugs 3 Open

I would like to see ink and paper products matter in realm travel

It doesn't really seem to matter what you make cards out of, the result is universally the same. I propose that the type of ink you use, and the type of paper you use makes physical and tangible changes to the Realms that are created. For example,...
3 months ago in Feedback 0 Open