I've been playing a lot of Once Human lately, and I really liked the idea of using the ` key to separate the camera from the character while building. This game needs this feature so badly! It's easy to mess up structural stuff early when you can'...
While fighting the Jabberwock, my character became stuck and unable to move. Unstuck does not resolve issue. All other commands seem to work (combat, consumables, etc) but character will not walk forward.
I have "Consumables" bound to P and "Map" bound to Q. This doesn't work at all. The behaivour is that hitting P consumes the default consumable. Holding P does nothing. Hitting Q does nothing. Holding Q brings up the consumable radial. IOW, neithe...
While the radial menu for the different spells is handy out of combat, on KBM it is cumbersome to switch to another spell while in combat. Keybinds for spells 2 and 3 would be fantastic!
Can you please add the ability to disable the mouse wheel from switching between weapons. I keep switching by mistake and would rather hit a key to change weapons. Thanks
Allow for using numeric & arrow keys to adjust amount when splitting a stack of materials
When you go to split a stack of materials you're currently given a slider to adjust the amount you want to move from the stack. What I'd like to see is that when on that screen you can use the numeric and arrow keys to adjust the amount more easil...
The scrolling between items in the hotbar does not feel very fluid because it stops at each slot. It becomes difficult to quickly swap to other slots if they are not directly next to the slot you are currently on. In a game like minecraft you can ...
Can bind keyboard buttons into controller's bindings
Description: It has been observed that Player can bind keyboard buttons into controller's bindings.As a result:- Title creates additional bracket with non-functional keyboard binding- Bracket with controller binding disappears- Title creates pop-u...
Cannot navigate the Lodestar Point UI by using a controller
Description: Lodestars UI cannot be navigated with a controller. UI can be invoked with a controller, but it doesn't recognize its input, which prevents the player from using it. State: Actively investigating Workarounds: - Use Keyboard and Mouse ...