Skip to Main Content
Nightingale Community Portal
ADD A NEW POST

Feedback

Showing 82 of 2790

Swimming in build mode, dismantle range

With the ability to build in water, the dismantle range is too low, making it impossible to dismantle structures made in water too deep to reach. It would be great if we could stay in build mode while swimming so that our dismantle (and resource c...
4 months ago in Feedback 0 Open

Allow the realmwalker to select which hand to use for a one-handed weapon or tool.

When I create a one-handed tool or weapon, it is automatically assigned to either main hand or off hand. I think it would be a plus to the game if a player had the choice of assigning which hand a tool or weapon is assigned to. For instance, my sw...
about 2 months ago in Feedback 0 Open

Add Target/Enemy Lock option.

Please add an option for target lock in this game. It would be great for controller users and very useful during boss fights. When fighting the boss in Welkins Reach how cool would it have been if we could have locked on the boss while in mid air ...
4 months ago in Feedback 1 Open

Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
4 months ago in Feedback 1 Open

Controller left-right hand logic... is not logical

Its more a question of ergonomy, but the choice that have been made are not logical : -the principal hand menu is visually on the left. the selection key is expressed on the left (the controller cross) -the secondary hand is visually on the right....
2 months ago in Feedback 0 Open

Alternative keybinds

Hey!I would like to see alternative keybind for every controls, so you could bind one action to two button. Why would be it good? For example I have two language keyboard setup in Windows and because of that if I press my 0 it can be "0" or "`" ba...
4 months ago in Feedback 0 Open

Overlapping commands on controller make crafting stations annoying to use.

When using a controller, if you're in a sub menu of a crafting station (say, looking at making roasted meat on a cooking station specifically), the button used to back out to the main station menu is the same as the button used to exit the station...
4 months ago in Feedback 0 Open

Missing Keybinds

Many actions are missing changeable key bind settings, which can cause problems. There are just too many to list, but here are a couple of examples: 1) You cannot change the "Dialogue History" key inside the conversation (default F, making it impo...
2 months ago in Feedback 0 Open

I dislike the spell system

I think a toggle between tools and using spells/enchantments would have worked better than what we have now. Basically use a toggle key and it changes the hotkeys to your spells or back to tools. This would divorce tools from spells and I think th...
4 months ago in Feedback 0 Open

Tab should exit menus like most other similar games

If a key opens a menu, that menu should close with the same key. This is a typical set up for games. Obviously the player base will have a lot of play between games and the transition is frustrating. Moving to Esc constantly wastes time and breaks...
4 months ago in Feedback 0 Open