The Charm of Fatigue, Charm of Venom and Charm of the Subterranean - increases melee damage in the character stats UI when holding a fishing pole, but their effects are not applied in the actual damage formula. Despite the increased melee damage s...
Hello all! This feedback and suggestion come at the back of one my fellow Realmwalkers doing their best to remain competitive and useful while focusing on Firearms. I have identified several key issues with Firearms, each of them being a not too d...
After selecting a different spell on a tool/weapon, it stops the players movement so you have to re-press a direction key again.
This also happens when toggling the HUD back on with the Toggle HUD key.
deers, spiders, all kinds of enemies are just moving too fast. One second they are in front, the other in the back, and you have half HP, why? just make the movement normal, lower their speed by 50%
While fighting bound in an Ascended Herbarium desert bunker, after casting Shockwave, my pick "unequips" from my hands, even though the weapon bar shows it is equipped
I'm not sure if this is a bug or intended, but spells and magic ammo DoT do not benefit from critical damage multipliers. They do about x2 the damage when creatures are stunned/prone (with Charm of Brutality), but that is the case regardless of th...
Bull chargers are harder than zone completion bosses
I do not think that the skull-headed bull brutes who have a charging phase after they take a certain percentage of damage should be so hard that they lead players to quit the game. That, however, is where I find myself.This is not fun. This is not...
I´ve tried farming T3 essence on every difficulty and it seems like the scaling on the essence (Especially Nightmare) is non-existent. I love challenge and I like to be rewarded when I take on the challenge. If I can tackle level 100 enemies with ...