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Combat

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damage to structures

Id like to request a change to the way structures are damaged. If a player made structure is destroyed by combat or environmental damage, it should leave behind its imprint as if it were placed but not buit so it can simply be rebuilt. THis would ...
about 2 months ago in Feedback 0 Open

List of melee weapons that should be considered

The variety of ranged weapons is wonderful so far, but there aren't many melee options besides a slow maul. Here are some ideas: sabers daggers/dirks cutlasses claymores bayonets These should rival the damage done by same-tier ranged weapons so pl...
4 months ago in Feedback 0 Open

spyglass should show bound hearts

I think that the bound hearts that spawn bound should show up when i use my spyglass, ive come across some tangled up spaces where spots are difficult to access where two infestations occurred one on top of the other and i could not find the secon...
4 months ago in Feedback 0 Open

Controller left-right hand logic... is not logical

Its more a question of ergonomy, but the choice that have been made are not logical : -the principal hand menu is visually on the left. the selection key is expressed on the left (the controller cross) -the secondary hand is visually on the right....
about 2 months ago in Feedback 0 Open

Add Target/Enemy Lock option.

Please add an option for target lock in this game. It would be great for controller users and very useful during boss fights. When fighting the boss in Welkins Reach how cool would it have been if we could have locked on the boss while in mid air ...
4 months ago in Feedback 1 Open

Taliesin quest poem pops up while still fighting

Some of the taliesin quests involve fighting. Often the card will pop up while my cahracter is still fighting some beastie or another. While not caused a death (yet) has caused my character to get rather hurt until I cleared the card out of the wa...
4 months ago in Bugs 0 Open

Magic Separated from Tools

I get the idea of binding magic to weapons, but it really makes playing a magickian feel bad. I'd much prefer magic being something that you work towards. Tools could still have their own unique 'enchantments' that cause an affect specific for tha...
4 months ago in Feedback 4 Open

Bramble Wall Enchantment Feedback

Greetings Devpeoples, This post is to provide feedback in regards to the late game enchantment Bramble Wall. As of current, this enchantment sees very little use, with the extremely small area, low damage, very late access, and honestly very narro...
4 months ago in Feedback 1 Open

Mouse Wheel Changes Tools - No Option to Opt Out in Keybinds

The Mouse Wheel rotating between tools is terrible for me. There appears to be no way to opt out of this. I am 62, with arthritic hands, and I find myself inadvertently tapping / rolling the mouse wheel in the middle of most fights, then struggle ...
4 months ago in Feedback 1 Open

Blastminer's Trap needs work

Blastminer's Trap currently requires creatures to walk almost exactly over its center to trigger, making it too difficult to use effectively. It also doesn't do significant enough damage compared to other spells; it appeared one shot did about the...
4 months ago in Feedback 0 Open