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UI suggestions

When using enchantments and infusions and you click "apply", if you happen to have several of the same items in your inventory, there is no way of seeing which you are currently using as the whole UI is blurred out. It would be nice to be able to ...
30 days ago in Feedback 0 Open

Distinguish Nightingale by having no iron in the Realms

Suppose that one of the reasons Iron is anathema to Fey is because it is an "alien" metal to them, found only on Earth, and not to be found anywhere in the Fey Wilds. Like a "kryptonite". There are interesting thought experiments about what a soci...
about 1 month ago in Feedback 0 Open

Completion Indicator On Progression Menu

I think a neat addition to the progression menu, would be if we were able to tell where we were missing unlocks, instead of filtering through pages upon pages and scrolling just to check. My request would be a simple coloration as the tabs already...
about 1 month ago in Feedback 0 Open

Gauntlet Quests only finish for one person in party

In all three gauntlet quests only one item drops from the 'peaceful' or 'violent' methods of finishing all three quests, requiring each person in a party to run the quest again on their own instance. All other questts so far have been completable ...
about 1 month ago in Bugs 1 Open

Gameplay loops

"End game" gameplay loops feel conflicted and lacking -- or perhaps just very unfinished. The ascended realms seem to function primarily as disposable material gathering gameboards, without any real lasting purpose or structure to them. The proces...
about 2 months ago in Feedback 0 Open

Allow us to type the quantity on the transfer dialog similar to the recipe dialog

The recipe dialog (when selecting an amount to craft) allows you to click in the middle of the slider bar and directly type an amount. Please allow this same functionality on the transfer (container to/from inventory) dialog. When you have large a...
about 2 months ago in Feedback 0 Open

Recruit using Maul in combat can cut down trees

If the player equips a Maul and hits a tree, they cannot fell it to collect Wood. A Recruit using a Maul in combat can cut down trees if they happen to hit one while swinging at enemies. Logs are dropped on the ground and can be collected as normal.
about 2 months ago in Bugs 2 Open

Cooking stations and Smelters don't have well lit and warm when active/lit

Cooking and smelting stations do not obtain the well-lit and warm traits when they are lit. It requires placing a second cooker/smelter and lighting it to cause the traits to become active.
about 2 months ago in Bugs 0 Open

Strange Clicking at the character select screen that persists through part of the loading screen

Not sure if its an intended effect. There is a clicking sound that is quite annoying that persists through part of the loading screen while waiting for realm to load.
about 2 months ago in Feedback 0 Open

Spawned sideways (90 degrees rotated screen) but the world was normal

Spawned sideways (90 degrees rotated screen) but the world was normal I just played the game for the first time. I died and then respawned perfectly fine. After a bit the game crashed (send an unreal report) And after getting back into the game I ...
about 2 months ago in Bugs 1 Open