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More efficient AI for recruitables

can we add some kind if area around the player that the AI won't pick up loot in, it's almost useless when you helper walks up to loot the ore you're mining and then just stands there because their now "waiting for you to interact" i want them to ...
about 2 months ago in Feedback 1 Open

Quest marker more accessible

It would be lovely if the quest markers would show on the compass no matter the distance. Also, I would like to see them better highligted on the map, so they don't look like quest givers. (another issue, quest givers and people for hire have all ...
about 2 months ago in Feedback 0 Open

Stamina cost for fishing is very unbalanced

The stamina requirements to catch fish could use some work. 145 stamina is more than enough to get one to the top of a mountain using nothing but climbing picks to hoist yourself up a sheer rock face, but not enough to reel in a trout? I tried fis...
about 2 months ago in Feedback 3 Open

Option to wait for dialogue when in a party

I would like an option to allow quest giving NPCs to pop up a "Wait for other players" option. Allowing the primary player to know to wait for others before beginning a quest giving conversation. This would hopefully make questing together easier ...
about 2 months ago in Feedback 0 Open

Recruit inventory vanish

When bringing home items on my recruit and he enters my building (after completing Bastille of Intellect), items now vanish from their inventory. I have checked all bags and my own inventory and spent an hour running back and forward letting them ...
about 2 months ago in Bugs 3 Open

toggled workstation augments

Would you consider adding a toggle option on workstations for when the number of augments exceed the slots, so we can select which augment apply instead of having to move them out of range and keep those wanted only ?
about 2 months ago in Feedback 0 Open

3rd Person Expressions and Animations

I just got the game and haven't gotten too far yet, but I think that third person mode could have better animations and just more of them in general. For example, animations reflecting statuses like injury (limping) disease (coughing) wetness (shi...
about 2 months ago in Feedback 1 Open

Prebuilt Excellent Cooking Station not recognizing Augments

The first Village in Sylvan's Cradle has a house with a lot of prebuilt crafting stations in it. I've been putting down augments, intending to use it as a base while I gather materials, and every other crafting station seems to be recognizing the ...
about 2 months ago in Bugs 1 Open

Stamina potion is useless and the only place it makes sense to use it and it would be very helpful i am not allowed to use it

The stamina potion is useless because I don't use it in combat because i can;t dodge when i do that and if i stop my stamina recovers anyway. On Q shortcut I put health potion only. The circle is for food mostly. So the only moment I would like to...
about 2 months ago in Feedback 1 Open

Danu's quest dialog still references previous quest version

Danu's quest dialog still references the sound-sequence Bastilles with the "plim plom" sound references. However, the new quest directs players to collect Echoes, which have a different sound.
about 1 month ago in Feedback 1 Open